Note: The September Recreational Golfer Newsletter will be published this Saturday, September 1. To have it sent to you, please sign up at my home page.
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When you have a shot from the tee or from the fairway, there are four things you can do with the ball. A shot-maker will consider all of them. They are the parameters of shot-making which, when mastered, turn golf into a whole new game. They are direction, distance, trajectory, and curvature.
Direction seems obvious. There's the fairway, or the green, so hit the ball in that direction. You know there's more to it than that. Which side of the fairway do you want to hit? Do you go for the pin or give it room because of disaster lurking nearby?
Distance seems obvious, too, but there's a great deal of finesse in a shot to a pin 170 yards away. Do you want the ball to land hole-high and stop, or land short and release? Maybe you want the ball to fly beyond the hole. Only one of those shots will go 170 yards.
From the tee, it's the same story. The driver is not meant for you to hit the ball as far as you can. It's meant to put the ball in a certain place in the fairway. We start driving the ball consistently well when we pick a distance and try to drive the ball that same distance every time.
Trajectory controls placement of the ball upon landing. Pin in front, hit a high shot to the pin that stops. Pin in back, hit a low shot the center of the green that runs to the back. If there's wind, you need to keep the ball low to give the wind less control of the ball, and you, more.
Curvature is something most golfers have no problem with other than it's the wrong curvature at the wrong time. Once you learn to hit the ball straight, then you can play with curvature at will to maneuver the ball around the course when needed.
You don't have to curve the ball very often, though. Nine times out of ten, a straight shot will do. But if you have to hit the ball around something, or there's a tucked pin you can get to, give it a go.
Admittedly, some of these parameters involve advanced shot-making skills. The only way to learn those skills, though, is to see the need and start developing them based on real-life situations you face every time you play. When the motivation to learn the shot is a real-life problem, you will learn faster, and better.
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